The Bilinear, Bicubic, and Extended Bicubics allow you to physically bend the image plane based on the option selected. Each Image can be set as Flat (Default), Bilinear, Bicubic, and Extended Bicubic. Since the image is mapped, many effects can be done to the image plane in 3D space. The Image is actually a mapping of the video clip to an image plane matching the resolution of the clip. Every Axis node has access to Smoke’s Stabilizer for tracking. The Axis controls the position and rotation and size of the image in 3D space. Each Axis has XYZ controls for Position, Rotation, Scale, Skew, and Centre (Anchor Point). The Axis controls are similar to those of the Axis effect in the Timeline. So any masking is done at the media layer level, before any transforms are done on the image in the scene.Įach clip in the Media List when added to the scene will be displayed in the schematic with an AXIS node and the media’s Image.This is known in Smoke as Axis/Image. Inside the Modular Keyer you have Gmask controls with tracking. You can activate a Color Correct or Color Warper for each media layer and each media also has access to the Modular Keyer for Chroma-Keys. You can crop with hard and soft edges along the Top, Left, Right, Bottom of the image. You can blur (Gaussian or Box) the front and matte images separately via the X and Y axis. Each media clip can contain an alpha/matte channel which will automatically work as a luminance key. The media list allows you to use the clips within as images in your scene and as diffuse and reflection maps for other images and 3D text or models.Ĭertain effects are placed at the media level in your scene. Since Action is a true 3D compositor, media in the scene is defined by its position in Z-Space. The Media is numbered and listed in a layer format, but it is not a layer by layer representation of your scene. The Media List is a collection of all of the available media for your scene. Smoke’s Action NodeĪction contains 4 main areas of focus: the Media List, the Object/Image controls, the Node Schematic, and the Output List. In order to better understand why that may be, let’s explore some of the features of Action. In a recent blog post, Nodes vs Action, I talked about how using Action inside ConnectFX is often a better and easier way to composite inside Autodesk Smoke. Find out what makes this node so powerful and how you can use it in ConnectFX. The heart of 3D compositing inside Autodesk Smoke is the Action Node.
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